﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLib.Framework;

namespace GameLib
{
    public class EntityType : IContentHost
    {
		public ContentDictionary Content
		{
			get { return m_Content; }
		}

		private ContentDictionary m_Content = new ContentDictionary();

    }
}
